Texture
Verfügbar, weicht von der .wl-Referenz ab
Apply a texture to a surface in graphics
Weicht von der .wl-Referenz ab: `Texture` and `VertexTextureCoordinates`
Texture[obj]
Texture[obj, map]
ParametricPlot[{(v + u) Cos[u], (v + u) Sin[u]}, {u, 0, 2 Pi}, {v, 0, 5}, PlotStyle -> {Opacity[1], Texture[[image]]}]
→ -Graphics-Graphics[{Texture[[image]], Polygon[{{0, 0}, {1, 0}, {0.5, 1}}, VertexTextureCoordinates -> {{0, 0}, {1, 0}, {0.5, 1}}]}]
→ -Graphics-Graphics3D[{Texture[text, "Box"], Cube[]}, Lighting -> "Neutral"]
→ -Graphics3D- Alle 6300 Funktionen ·
Dies aus einem MCP-Client verwenden