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Lighting
Lighting
Tilgjengelig
Option for 3D lighting
Former
Lighting
Verifiserte eksempler
Graphics3D[{GrayLevel[.25], Specularity[White, 10], Sphere[]}, Lighting -> Automatic] → -Graphics3D-
Graphics3D[{GrayLevel[.25], Specularity[White, 10], Sphere[]}, Lighting -> "Neutral"] → -Graphics3D-
Graphics3D[Sphere[], Lighting -> l] → -Graphics3D-
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Emner
3 D Graphics Options
- Simulated Lighting
Colors
- Graphics Options »
Graphics Directives
- Surface Shading in 3D
Graphics Directives
- Lighting
Graphics Options And Styling
- 3D Options »
New In60 Graphics And Visualization Options
- New Graphics Options
Relatert
AmbientLight
DirectionalLight
PointLight
SpotLight
RGBColor
Specularity
Glow
ColorFunction
NormalsFunction
GridLinesStyle
VertexColors
Antialiasing
← LightGreen
LightingAngle →
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